CHARACTERS

Isaac

Sep 9, 2024

Age: 28

Gender: Male

Role: Independent Game Designer

Profile: Isaac is enthusiastic and passionate about games, though sometimes his impulsiveness can lead to rash decisions. He enjoys making small toys and drawing comics. Growing up on a farm in the west, he is familiar with farm life and animals such as ponies, cows, sheep, and rabbits. The harmonious coexistence of people and animals on the farm is one of his fondest childhood memories and inspired his original game, "Future Oasis." In this game, there is no conflict between Earth and aliens; both live happily in a lush oasis.

Background Story: Isaac was born in a small town in southern Sweden. His parents run a farm that raises native Swedish farm animals, like the Swedish Red and White cattle and Swedish sheep. Isaac grew up embraced by the vast Swedish nature, enjoying running across the meadows and befriending the farm animals. These lovely creatures became his closest friends, planting the seeds of kindness and purity in his young heart.Despite living in an isolated farm, Isaac developed an unusual hobby—gaming. His uncle once brought back a game console from America, a magical little box that opened a door to another world for Isaac. In the gaming world, Isaac could become a Viking warrior, a hero from Norse mythology, or a kind prince, adventuring in another realm and creating miracles. Games became an extension and supplement to Isaac’s real life, allowing him to express himself and realize his dreams.As he grew older, Isaac realized he wanted to become a game designer. He hoped to create a beautiful virtual world, combining Norse mythology with modern technology to bring players a unique gaming experience. Isaac began teaching himself programming and design, reading numerous game magazines and books, and studying the design concepts and techniques of classic games. After graduating from high school, Isaac resolutely left the farm for Stockholm, where he studied game design at a university.After graduating from university, Isaac worked at several game companies, mainly responsible for designing game levels and quests. Despite having a stable job and a good salary, Isaac gradually felt unsatisfied. He found that driven by commercial interests, many games lost their original "soul." They became increasingly lavish and grand, but lacked elements that truly moved the players. Isaac decided it was time to start his own independent game studio, to return to his roots and create a game world of his own.Isaac quit his job and began his career as an independent game designer in a small attic in Stockholm. However, the market for independent games in Sweden was small, and Isaac struggled to find enough players and financial support. By chance, he learned about an active independent game community in Spark City, USA, and decided to start his career anew there.In Spark City, Isaac devoted himself to creating his debut game, "Future Oasis." In this game, Isaac combined Norse mythology with future technology to create an ideal land where Earth and aliens coexist harmoniously. Here, different species live together in a lush oasis, enjoying the gifts of nature.

Life Details:

  • Swedish Elements: Despite being far from home, Isaac’s studio is decorated with Swedish elements. He hangs pictures of Swedish landscapes on the walls and places books on Swedish mythology on the shelves. Isaac buys herring cans from Mr. Goodsman and often cooks traditional Swedish food, like codfish balls and cinnamon rolls, to ease his homesickness.

  • Norse Mythology: Isaac has a deep interest in Norse mythology. He spends a lot of time studying the characters, stories, and worldviews of Norse mythology, incorporating them into his game designs. To Isaac, Norse mythology is not just ancient tales but a cultural treasure containing profound human spirit and philosophical thoughts.

  • Environmentalism: As a game designer from Sweden, Isaac is influenced by Swedish environmental principles. He hopes his games not only bring joy to players but also convey concepts of environmental protection and sustainable development. In "Future Oasis," Isaac designed many environmental elements, like clean energy and recycling, hoping to raise players’ environmental awareness.

  • Family Connection: Despite being in a foreign country, Isaac maintains close contact with his family in Sweden. He regularly video calls his parents, sharing his life and work in Spark City. Although Isaac’s parents don’t understand the gaming industry well, they always support and encourage their son to pursue his dreams. This family support is Isaac’s biggest motivation in a foreign land.

  • Swedish Community: In Spark City, Isaac actively participates in the local Swedish immigrant community activities. He attends celebrations of Swedish traditional festivals, like Midsummer and St. Lucia Day. During these events, Isaac reunites with friends from his homeland, sharing their lives and experiences, making him feel warm and grounded.

  • Game Exchange: Isaac loves to exchange ideas with other game designers in Spark City. He attends game design forums and seminars, sharing his experiences and insights. Isaac also invites other designers to his studio, discussing the latest trends and technologies in game design. This exchange not only broadens Isaac’s horizons but also provides him with many new creative inspirations.

  • Future Prospects: Living and working in Spark City fills Isaac with anticipation for the future. He hopes his games will gain more recognition and love from players, and through his games, he aims to share the charm of Swedish culture and Norse mythology with more people. At the same time, Isaac hopes to put down roots in Spark City, becoming a member of this multicultural community and contributing to the city's gaming industry.

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